I’m proud to announce that my new game Feather is now available on the iOS App Store, Google Play Store, and Amazon App Store. With all the Flappy Bird clones out there, I didn’t want to contribute to the same flood of pixelated 8-bit graphics and identical, monotonous gameplay. Feather has the familiar simple-yet-frustratingly-addictive gameplay, but […]
Posts in category Development
The last few weeks have been quite a ride outside of my realm of software development, so I apologize for not posting sooner. For those in the know, software development is a passion of mine, but, at this time, it’s only at the level of being a hobby to a side-business. It moderately provides supplemental […]
Calling themselves “the mobile platform for pro game developers,” Moai is a Lua-based SDK that’s currently in private beta development. I was alerted to this newly emerging SDK by its parent company Zipline Games. Both sites are rather sparse with information, and they’ve released one unnamed game based on its Moai SDK about a year […]
Are you sitting at your desktop or laptop trying to come up with the next game or app, hoping you’ll hit it rich with a killer concept? Don’t end up bursting a blood vessel, because like most inventions and innovations, they usually come when you least expect it. So, it an aptly titled article on […]
The following message was something I posted on the GameSalad forums a while back, but I felt it was important to repeat here. What is funny was that before I posted this, my Sous-Chef status simply disappeared without warning or notice, which only reaffirms my personal thoughts regarding their handling of issues.