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Even My Love for Apple Has Its Limitations

The last few weeks have been quite a ride outside of my realm of software development, so I apologize for not posting sooner.

For those in the know, software development is a passion of mine, but, at this time, it’s only at the level of being a hobby to a side-business. It moderately provides supplemental income to my full-time employment as a desktop support technician at a financial services firm in New York City. Of course, my dream would be to create the next hot seller on the App Store so that I could either retire early, develop more software in the comfort of my home around my family for the rest of my life, or reverse the roles to make it a full-time endeavor and just take a part-time job for the advantage of having group medical benefits or something (not like we need it, but damn, it’s expensive!).

Unfortunately, the 87-year-old company I’ve been working at for the last five years has been acquired by another company, so I am keeping my options open in the unlikely event that my position gets nixed in the process. One of the companies I applied to was none other than Apple, Inc. Why not?

Let’s rewind. I should have you know that I switched to a MacBook back in February 2007 as a result of a free Windows Vista upgrade for my Dell XPS M1210 notebook. Needless to say, it was a technological disaster and the final straw that broke this camel’s back. So, thank you, Microsoft, for making me a switcher. (On a side note, AAPL was around $82 a share back then! Doh!) Literally, within a few days, my love for Apple was solidified, and over the years, I’ve picked up the iPod nano, iPhone, AirPort Extreme, iMac, Apple TV, iPhone 3G, mac mini, iPhone 3GS, iPad 3G, MacBook Air, iPhone 4, 2G Apple TV, iPad 2, and so on. I figured the next evolution could eventually be being a part of Apple as a bonafide employee. After all, it’s not just the technology we love about them – it’s their synergy, their philosophy, and their attitude towards people that we love just as much. Who wouldn’t want to be a part of that? Mind you, I’m not even touching on the fact that Apple tops many charts from Fortune 500 to the “best companies to work for.”

So, I sent in my resume sometime late last year, and I have been courted by them a few times over the past few months, attending interviews, Hiring Events, and so forth. With my technical support background coupled with customer service and sales experience, I figured that a Genius position would suit me fine. Because they’ve been in contact with me several times, I believe they saw the potential in me, and I mutually showed that enthusiasm by keeping the channels open at various levels.

But, there were a few clouds hanging over me from taking a plunge. For one, the salary is just not there. After all, it is ultimately a retail environment, and it’s just no competition against a corporate salary, especially if I am the sole breadwinner for a family of five in one of the most expensive states in the country. The other big issue is a potentially big one. If I were to become employed at Apple, my ability to create and submit new apps and games on the App Store would definitely be affected, or more likely prohibited. As an employee of Apple, one would have to assume that any creative works made by an employee would be considered intellectual property of Apple, Inc. Also, there could be conflicts of interest, as Apple employees might be privy to additional information or resources that would put them at an unfair advantage over other App Store developers.

As much as I love Apple, it would appear that this is far I could go if I want to continue creating apps or submit songs to iTunes (which I also hope to do in the future). The creative juices that flow will remain mine, and I know that I have a lot of potential as a software developer, especially as Corona SDK continues to improve and expand. All’s well that ends well, I guess.

2 Comments

  1. May 27, 2011    

    Apple employees aren’t limited as to what software they can and cannot develop. There’s a guy on twitter called @misecia who works for Apple (at headquarters, no less) and just got his newest app on the App Store a few days ago. His creative work is not Apple’s intellectual property. I’m almost certain it would be illegal for them to try to pull that. You have NOTHING to worry about in that aspect.

    As far as salary I have heard it’s about $10/hr for regular employees, but I’ve also heard Geniuses make somewhere around $20/hr. I have no idea if that’s true or not. A manager I spoke to when applying there recently told me starting salary for most employees is based on knowledge and experience, but I don’t really know what that comes out to in terms of dollars.

    So you may be right in not getting your hopes up.

  2. Pete's Gravatar Pete
    June 10, 2011    

    First of all, new fan. I enjoy your games, that said, Good for you. Sometimes at the end of that rainbow the pot of gold may not be real gold. It’s sad to hear when a company wants to control your every move simply because they view you as an asset, property, “part of the team” etc.. The very reason they consider you for the job is very thing they want stifle. Keep up the good work.

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