Rico: Mercenary for Hire has been out for about a month now, and it’s been a great ride so far in terms of popularity and sales, considering I’ve been revamping my website and did not do any “marketing blitz” for it. Users have been getting pretty far into the mission roster, but no one could complete all 30 original assignments… not because it was too hard (though it may be!), but because for odd some reason, the data in assignment #29 got corrupted.
Thank you to Anthony B. for alerting me to the issue. Because the assignment data is built into the app, the patched version that’s now saved on the server is ignored. I have therefore submitted a new binary to the App Store, which should be due out in a couple of days.
In the meantime, users have been uploading their custom assignments and having fun with the editor. Of course, the range of assignments submitted have ranged from “huh?” (meaning “Too easy or empty!” with one beam and one target) to “WTF?!” (meaning “I can’t even play this!” with over 100 targets and beams that completely block everything to make the assignment impossible to complete). I don’t think I should even get started with the pictures some people have uploaded!
With that being said and this website just about done in its revamp, I hope to continue to sift through the tons of custom assignments and handpick the ones that will be added to the official roster very shortly.
Thank you for your patience, and I hope you help me continue to make Rico: MFH an awesome game and experience that keeps on giving.